Thursday 28 April 2011

Evaluation Prezi

Wednesday 27 April 2011

Evaluation Question 4 - How did you use media technologies in the construction and research, planning and evaluation stages?

How did you use media technologies in the construction and research, planning and evaluation stages?
For our music video weused a variety of media technologies in the construction, research, planning and evaluation stages. Weused many sites on theInternet such as Youtube, Wikipedia, Google, Picsearch and sites to find fonts to use within our music videos.
The Internet
We used the Internet to acquire information for our pre-production work, about music video directors like Michel Gondry and Spike Jonze. We usedit to findout about the different audience theories like Hall’s Theory and to look up the conventions of music videos.
Online video websites used
We used websites like Youtube to look for oldFrankenstein movies so that we could incorporate the same sort of style within our music video.We alsousedthe VirginMediamusicvideo site to watch music videos for our pre-productionwork.For thiswehad to analyse a music video thatis inthe same genre as our Frankenstein Video.
Our BlogOn our blog we have put up everything to do with our music video, like our preproduction work, analysed videos, our focus group video, evaluation and our finished music video.Filming and EditingFor the filming we didn’t have to use a lot of equipment, we needed the essentialsand a few extras like camera, tripod, lights and smoke machine.The editing process is the area in which we were able to experiment the mostwith the software “Final Cut Express”. We were able to play around with the different effects available on the software like “Vignette” to give our film the aged look tosuite our style and genre. We used a colour corrector to make it like the olden times with the black and white background throughout and we also cropped the edges of all our shots because the Frankenstein movies where filmed in 3:4 not widescreen like the camera today. Wedecided to use a minimal amount of effects and dissolves as we didn’t want to overload itand we that to many effects would have brought down the quality of our music video. We think that the variety of effects that we used have given our film that aged look that we had hoped for and if we could do it again we wouldn’t change to much but make the narrative more understandable and to fit in with the style of our music video.

Evaluation Question 3 - Audience feedback

What have you learned from your audience feedback?
What did they think overall?


The feedback we received for our music video was mostly positive we received comments that really helped boost our confidence and also gave us more ideas to improve and make our music video better. What we took in as a group was that our music video was unique and different this was mainly because of what we based our music video on. The ideas we used were very absurd but they worked really well with the music video what we didn’t realize until a member of the focus group brought to our attention was that our video was very juxtaposition from drum and bass this was because we added a love story into the video however drum and bass is normally played underground or in clubs so adding a love interest into our music video really breaks down the stereotype of drum and bass making our video very original and unique.


Would it appeal to you if it were a commercial video?


From the feedback we received our music video is very appealing commercially; this was mainly because of the conceptual ideas we incorporated into our music video. What also makes our music video commercially appealing was the way we showed creativity in the way we put wild ideas into our music piece and how imaginative we were in the way we explored different ideas. What also makes our video appealing is how different and absurd it is it also creates a buzz with humor and the way we engage our audience.


Does the style of music match the video?


The style of music didn’t match the style of the video but it didn’t matter because it doesn’t have to, the style of music and our video works in our advantage because it doesn’t match which makes it really crazy and intriguing what we did for our music video to match the music was that we made our shots very quick paced and sharp especially near the end of our music video the variety of quick shots had our audience glued to the screen because they didn’t want to miss a thing, we smashed all expectations making the audience wanting to watch more .


What don’t you like about the music video?


Some cuts didn’t fit in time with music video the shots needed to be quick and sharper and more color was needed. What we did as a group was we went back to our music video and worked out what shots needed to be sharper, we edited mostly the end of the music video because that was where the shots were slow and needed to match the speed of the music we disagreed with adding color to our music video because our main idea was to film it in black and white and if we added color the whole concept of Frankenstein would have been ruined.


What could be improved?


Cut down the long shots and add some cross dissolve effects.

There wasn’t really a lot that we could improve but we took this into account and tried our best to improve it we added a few cross dissolve effects and we really cut down the long shots making them quicker.

Evaluation Question 2 - How effective is the combination of the main product and the ancillary texts?

When designing the ancillary texts (CD cover and advertising poster) we wanted to incorporate the initial idea of using old fashioned style products and in particular the Frankenstein films that the music video we had created was based on.
The CD cover was linked very closely to the music video as the front cover had a close up image of Frankenstein’s Monster that is one of the shots from the film. This was edited so that the cover was black and white, which again relates back to the music video. We then added two significant colours that related to both the narrative of the music video and other media references. We changed the colours of the characters eyes as they become the dominant foreground image on the black and white background. We changed one eye to brown, which was to show the human side of the monster, as the music video relates back to the emotional side of the character as he falls in love. The other eye was changed to green as this is used in other media forms such as cartoons and modern adaptations of the Frankenstein films as the colour of the monster. We feel that the audience can use audience reference to be able to link the colour green to the monster.
The back of cover of the CD we feel creates interest as the background image that is shown relates to the setting of the music video. This also shows the continuity between the music video and the ancillary texts as the image of the castle on the back cover of the CD is the same image that has been used in the music video. Having introduced the main character of Frankenstein’s Monster on the front cover of the CD, the back introduces the female character who has been placed in black and white to show her as she would be shown in the music video. However we have chosen to put her hair in colour as this makes the image more appealing to the audience and this also makes them more aware of the character. We also used this feature to show that this is one of the characters most important features and this allows the audience to identify with why the monster has fallen in love with this character. This means that the back of the CD cover gives the audience identification which is one of the Uses of Gratifications.
The advertising poster that we have created consists of the same background of the back of the CD cover. We decided to do this for many reasons, such as making the audience aware of the setting for the music video. To show the links between the different ancillary texts and to promote the CD to members of the audience who may not have seen the cover of the CD. This is also backed up by the front cover of the CD being placed in the top right hand corner of the advertising poster. We have also placed an image of Frankenstein’s Monster on the advertising poster; however in this he looks happy. We feel that this challenges the stereotype that has been given to the character in other forms of media and therefore this may make question what has been created in terms of the CD and the music video which would then fuel their desire to buy the album.
The ancillary texts that we have created to accompany the music video basically set the scene of a fictional story by introducing the characters, the setting and the style. This means that the texts would appeal to the audience as they could become involved in the fictional world of Frankenstein. This means that they could escape their own lives to enjoy the CD and in turn the music video. This means that the ancillary texts create escapism for the audience which is another uses of gratification that has been used when creating the texts. The fact that the texts allow the audience to escape from their dull everyday lives also relates to Richard Dyer’s Utopian Solutions theory which says that the media can fill inadequacies within people’s lives so that they can find their utopia. We feel that the products that we have created allows the target audience to do this as they can fill the inadequacies in their own lives with the comical, fictional world that is displayed in both the music video and the ancillary texts that accompany it.Overall we feel that we have created brilliant, well thought out ancillary texts to accompany the music video that we have created. These texts make the audience aware of the music video and album and give them an interest and desire to buy the product. The ancillary texts show a consistent house style between the music video and each other and challenge certain stereotypes that have been displayed in other forms of the media. The texts also use the Uses of Gratifications theory well as they give the audience information about the album; they allow the target audience to identify with the characters through the use of colour and imagery and they also allow the audience to escape from there boring everyday lives and find their utopia which means that Richard Dyer’s Utopian Solutions Theory also applies to the music video and ancillary texts that we have created.

Evaluation Question 1 - In what way does your media product use, develop or challenge forms and conventions of real media products?

Music videos can range from four minute dance shows, to hour length theatrical mini movies (kanye West –Runaway). Every video’s form depends on the music genre it is for. As an overall rule, music videos tend to use a lot of cuts, and close ups of the artist along with some kind of performance; on average they are between three and four minutes (although some artist are known to make longer ones). The video also carries some relation to the songs lyric’s (Andrew Goodwin – ‘Dancing in the Distraction Factory’), videos are either artistic, band performance or narrative, normally they are a mixture of two (sometimes all) categories.
The genre of our video is RnB/Dubstep. The conventions are as follows; band/artist performance, (the performance isn’t always a dance routine, it can be a group dancing to the song), fast cuts, various background lighting; locations are typically clubs. Cars, bikes and female dancers are a major part of the mise-en-scene.
Within our video, we have followed and broken a few conventions from the genre. We broke a few by heavily emphasising on narrative, and basing it on James Whale’s 1931 Frankenstein (intersexuality). We did this because we thought it would appeal more to our target audience because of itsoriginality. Typically, our target audience would not be interested in a 1930’s Frankenstein film, so to get around this, we changed some aspects of our video. These included; fast cuts, a dance performance, and a few comical scenes. In the end, we had a music video based on a classic film, but edited to fit a young, modern audience.
It was in our heads to keep the video as ‘out of the box’ as possible, and because that was our aim, there are not many genre conventions. The biggest genre convention of RnB/Dubstep videos are dancers; and because of that, we decided to add a dance sequence to our video. There was a risk that RnB/Dubstep fans wouldn’t like the video because of its difference against the genre conventions, but by fitting in the dance sequence throughout most of the video, and having comical scenes, I personally think we’ve kept them engaged. The second convention we kept to was the editing; we used fast cuts, and kept them in time with the music. The 4:3 ratio, vignette effect and colour correction signify the time period of the video, as audiences will associate this with early-mid nineties films. The dancers clothing consists of Converses, t-shirts and sport shorts, although it is in juxtaposition with the Doctor’s, the monster’s and the woman’s clothing; it acts as a signifier to modern dancers, and keeps the video from feeling alien to the audience and gives them something to identify with (audience theory).
The construction of our video was aimed at being original and different from the genre that it is in. We thought that a narrative would not only attract our audience, but also keep them engaged by offering something new. Our preferred audience reception would be; that they recognise the video as different, see a few modern conventions (e.g. fast cuts) and find it more enjoyable. Some might not like the mixture of modern conventions with a video that looks aged and take an oppositional position.The study of semiotics involves looking at signs in the world, everything, including body language; location, colour and even voice carry connotations. There are a few major connotations in our video; we used black and white, signifying the time period of the video’s contents (as mentioned previously), we move from a misty, old, webbed dungeon to open fields and trees, a complete juxtaposition which portrays nature as freedom. The woman in the video wears a white dress, and is usually seen around plants and fields, this has the effect of making her appear innocent, almost mystical due to the fact we never hear her talk, and are in an objective position when looking at her.Semiotics have a big effect concerning the monster, the first location we see him in (dungeon) encourages his escape from the audience. His attempt and failure to woo the woman could signal to the audience of their own failures and connect with him. His clothing could have gone one of two ways; one, the audience could see him as a scruff and look down on him, or two, feel pity for him.A non-lyrical song like the one we’re using allows for various styles of videos; the effects we’ve used might class it as ‘film noir’, but the fast cuts and comical scenes do not fit into the category.

Monday 18 April 2011

Ancillary Texts - Digipack

CD Front Cover - Design


CD Front Cover - Final Version



Analysis of Final CD Front Cover



CD Back Cover - Design




CD Back Cover - Final Version



Analysis of Final CD Back Cover



Advertsing Poster - Design



Advertising Poster - Final Version



Analysis of Final Advertising Poster




DVD Cover - Final Digipack




Analysis of final DVD Cover and Digipack

Creation Process

DVD Cover



Advertising Poster











Wednesday 30 March 2011

Construction of Mise-en-scene and Camera work in Frankenstein Says

The mise-en-scene and camera work played a very important part in the Frankenstein Says music video that we created. Throughout the video the mise-en-scene showed many different elements that consisted within the story; these included elements such as the setting, the status of the different characters within the scene and the main visual elements such as the black and white format that the music video was filmed in to show the old fashioned style film that we wanted to portray from the original idea that was created.

The first shot that the audience see when the music video starts is a low angle shot of a castle. This immediately shows the audience the setting for the music video as well as the power that the castle has in the scene. The low angle shot is to show that the castle is portrayed as a scary setting that the audience should be afraid of. This idea came from a haunted house style theme that audiences may have seen in olden day films or in modern day horror films.

The panning shots of the pipes and still shots of other features such as the lighting box are used to set the scene of the music video by showing the dark, cold place as we decided to use a strong narrative at the start of the music video that was based around a comical version of the Frankenstein films.

The first shot that we see of the main character of Frankenstein’s Monster is a close up of the characters face. This was used as it immediately introduced the character to the audience and shows the characters emotions as he opens his eyes from being in an unconscious state. The shot immediately after this is a point of view shot looking up at Frankenstein (The Scientist). The mise-en-scene of this shot shows the audience that at this moment in the music video the monster is in a vulnerable sate and that Frankenstein is more powerful as he looks over the monster that he has created.

As Frankenstein’s Monster sits up the camera shot changes to a medium shot of the two characters that are currently placed in the scene. This was used so that the audience could get a full view of what was happening in the scene and could also get the first real look at the setting that surrounds the two characters of Frankenstein and his monster.

When the audience is introduced to the female character within the music video, she appears from a bolt of light. This was used to show that although in black and white the female character is shown as a bright and beautiful character that is also shown by the low angle shot that shows the audience immediately that she is a dominant character with a big role to play within the rest of the storyline in the music video.

The dancers that appear with scars and bruises in the music video are used to represent two things within the video. Firstly they appear to show Frankenstein’s Monsters confused state of mind after being rejected by the female character. Secondly they were used to show that the music video was created for the dance track of Simon Says so they are used to relate back to the original song that the music video has been created for. The audience see the dancers from many different camera angles that show there mise-en-scene within the music video. These include close up shots to introduce them when they first appear and long shots to show there united bond as a dance troop.

At the end of the music video Frankenstein is killed. The last shot is of him on the ground. To show this we used a high angle shot to show that Frankenstein who started off powerful was no longer power. This was also a nice ending as it juxtaposed the first shot of the music video.

Overall to main locations were used to show differing elements of mise-en-scene as the castle was shown as being dark and cold and the garden was shown as being bright and happy.

Friday 25 March 2011

Representation of characters in the music video

Frankenstein’s Monster

- Frankenstein’s Monster is represented as having many different emotions throughout the course of the music video. He seems to start off as a scary character as he sits up in a robotic kind of way and pushes Frankenstein. This shows the audience the dangerous side of Frankenstein’s Monster. However when we are first introduced to the character he is seen as being quite vulnerable as Frankenstein leans over him in a dominant position. Another side that we see to the character is happiness or eagerness when he is trying to impress the female character. This is the representation that challenges the stereotype of the monster. Lastly we see sadness which again challenges the stereotypical view that is often shown as this shows the audience that the character of Frankenstein’s Monsters has human emotions. This shows overall that Frankenstein’s Monster has four different emotions as the music video that we have created progresses and they are Scary, Vulnerable, Happy and Sad.

Frankenstein

- The character of Frankenstein is represented as being the traditional baddy in this music video. Although this isn’t really warranted the audience get this perception because of the start of the music video. The shot of Frankenstein in the castle showed him as a scary figure. This representation is also helped by the fact that he is holding the monster against his will in the castle at the start. In all films and television programs the stereotypical baddy always gets their comeuppance and in this music video it is know different with Frankenstein eventually being killed although the audience are unaware of who the murderer is at the end of the video.

Female Character

- Like The Monster, the female character is represented as having different emotions throughout the music video. She seems to start of happy when she is picking oranges in the garden. At this point in the narrative she is represented as being kind, bright and an overall happy person. However this changes the first time she see Frankenstein’s monster as her facial expressions reveal to the audience that she does not like what she sees as she is quite a shallow person. However this changes again as she gets to know the monster and her beautiful, bright personality that was shown to the audience when she was first introduced comes out.

Thursday 24 March 2011

Representation of people/groups.

There are three varied groups in our video. First is the evil doctor, we portrayed his as comical, and creepy. We did this because the audience would find it hard to relate to an evil doctor, and due to the time slot of the video, we couldn’t explore his character and let the audience find parts of him to relate to. So it was more effective to portray him as someone who’s entertaining to watch.
Our second character is the doctor’s monster, we portrayed him as someone who other’s aren’t fond of (through the woman’s various reactions) and as someone who’s keen to please, and wants a partner, but is rejected. Most audiences can relate to this, or at least feel sympathy for him.
The third character in our video is the woman. Her role in the video is as the monster’s desired object, through her, we see the monster’s hope, and through her we feel sympathy for the monster and connect with him.
There is a reason to why we represented the group as we’ve done. When doing a narrative in a music video, you can only explore one character in enough depth for the audience to connect with him/her. We did this by having multiple characters and using the secondary characters to explore the main characters.
The song itself is popular within our target audience (15-25), but the video is unconventional. I think the audience will respond well to the video, because it has elements of modern day videos (dance routine, women sexually objectified, comedy), but we’ve portrayed these aspects in an old fashioned way (apart from the dance routine); this will appeal to those tired of watching four minute dance routines, and I think that is a large audience field for us to grab.

Monday 21 March 2011

Shooting Schedule

September 2010

Date

Time

Duration

Thurs 7/9/10

11:00 am

3 hours

Thurs 16/9/10

11:00 am

3 hours

Thurs 23/9/10

12:00 pm

2 hours

Mon 30/9/10

10:45 am

1 hour

October 2010

Date

Time

Duration

Mon 4/10/10

11:00 am

3 hours

Thurs 7/10/10

11:00 am

2 hours

Thurs 14/10/10

10:00 am

1 hour

Friday 15/10/10

3:00 pm

2hours

November 2010

Date

Time

Duration

Thurs 4/11/10

11:00 am

2 hours

Mon 15/11/10

3:00 pm

3 hours

Thursday 17 March 2011

Casting, Props and Costume

Actors

Adam Brewer – Frankenstein

Ashston Hockham-Marshall – Monster

Hannah Smith- Monsters Romantic Interest

Decepticons – Dance Group

Extras

Sam Zekeria

Costume

Lab coat

Wig

Wedding Dress

Ripped clothing (Frankenstein monster)

Black and white ripped t-shirts (Decepticons)

Formal Jacket (Sam Zekeria)

Make up

Face paint (Black, Green, Grey and White)

Friday 25 February 2011

Conventions of music videos


Fast Edits – Edits are usually no more than a few seconds, adds to the pace and therefore keeps the audience engaged


Multiple Shots


Feature the lead singer or band – Members of the audience recognise the singers, adds to their star status


Relationship between the music/lyrics and the video or image


Dance Routine


Appropriate mise-en-scene for the genre of music


Cross-cutting between narrative and performance (of band of singer)


Frequent use of montage editing


Average length approx 3-4 minutes




Michel Gondry


Spike Jonze


David Fincher



Info on the director – their background and where they are today – examples of their films



Their style – how would you describe their style of filming



Their Music Videos – list what videos they have created and discuss their style



Screenshots from the music videos – annotated outlining their stylistic features




David Fincher



Info on the director – their background and where they are today – examples of their films



1) David Fincher was born on August 28, 1962


2) Fincher began making movies at age eight with an 8 mm camera


3) He was hired by Industrial Light & Magic in 1980


4) In 1984, he left ILM to direct a commercial for the American Cancer Society


5) This quickly brought Fincher to the attention of producers in Los Angeles


6) Though he would continue to direct spots for companies like Revlon, Converse, Nike, Pepsi, Sony, and Levi's, Fincher soon discovered music videos and went on to direct many promos


7) Fincher has also worked on many feature films including Alien 3 (1992) Se7en (1995)The Game (1997)Fight Club (1999)Panic Room (2002)


Zodiac (2007)The Curious Case of Benjamin Button (2008)The Social Network (2010)



Their style – how would you describe their style of filming



Fincher is known for his dark and stylish thriller movies which reflects some of the films that he has directed such as Se7en,


The Game, Fight Club and Zodiac



Their Music Videos – list what videos they have created and discuss their style



"Dance This World Away", Rick Springfield (1984)


"Celebrate Youth", Rick Springfield (1984)


"Bop Til You Drop", Rick Springfield (1984)


"Shame", The Motels (1985)


"Shock", The Motels (1985)


"All The Love", The Outfield (1986)


"Every Time You Cry", The Outfield (1986)


"One Simple Thing", Stabilizers (1986)


"She Comes On", Wire Train (1987)


"Should She Cry", Wire Train (1987)


"Endless Nights", Eddie Money (1987)


"Downtown Train", Patty Smyth (1987)


"I Don't Mind At All", Bourgeois Tagg (1987)


"Notorious", Loverboy (1987)


"Love Will Rise Again", Loverboy (1987)


"Johnny B", The Hooters (1987)


"Storybook Story", Mark Knopfler (1987)


"Can I Hold You", Colin Hay (1987)


"No Surrender", The Outfield (1987


"Say You Will", Foreigner (1987)


"Don't Tell Me The Time", The Motels (1987)


"Tell It To the Moon", The Motels (1988)


"Heart of Gold", Johnny Hates Jazz (1988)


"Englishman in New York", Sting (1988)


"Shattered Dreams" (second version),Johnny Hates Jazz (1988)


"Get Rhythm", Ry Cooder (1988)


"Most of All", Jody Watley (1988)


"Roll With It", Steve Winwood (1988)


"(It's Just) The Way That You Love Me" (version 1988), Paula Abdul (1988)


"Holding On", Steve Winwood (1988)


"Heart", Neneh Cherry (1989)


"Bamboleo" (second version), Gypsy Kings (1989)


"Straight Up", Paula Abdul (1989)


"Most Of All", Jody Watley (1989)


"Real Love", Jody Watley (1989)


"Bamboleo" (third version), Gypsy Kings (1989)


"She's a Mystery to Me", Roy Orbison (1989)


"Forever Your Girl", Paula Abdul (1989)


"Express Yourself", Madonna (1989)


"The End of the Innocence", Don Henley (1989)


"Cold Hearted", Paula Abdul (1989)


"(It's Just) The Way That You Love Me" (version 1989), Paula Abdul (1988)


"Oh Father", Madonna (1989)


"Janie's Got a Gun", Aerosmith (1989)


"Vogue", Madonna (1990)


"Cradle of Love", Billy Idol (1990)


"L.A. Woman", Billy Idol (1990)


"Freedom '90", George Michael (1990)


"Bad Girl", Madonna (1993)


"Who Is It?", Michael Jackson (1993)


"Love Is Strong", The Rolling Stones (1994)


"6th Avenue Heartache", The Wallflowers (1996)


"Judith", A Perfect Circle (2000)


"Only", Nine Inch Nails (2005)



Notable Names – Michael Jackson, The Rolling Stones, Aerosmith, Madonna, George Michael and Paula Abdul

· Feature the lead singer or band members – so the audience recognise the singers, adds to their star status.

· Fast cuts – edits are usually no more than a few seconds, adds to the pace and keeps the audience engaged (MTV generation) short attention spans.

· Relationship between the music (lyrics and the video/images.

· Dance routines

· Appropriate mise-en-scene for the genre of music.

· Genre signifiers, which the audience decode.

· Cross cutting between narrative + performance (of band or singers)

· Frequent use of montage editing

· Average length approx 3-4 mins

Intertextuality: Intertextuality is the shaping of texts' meanings by other texts. It can refer to an author’s borrowing and transformation of a prior text or to a reader’s referencing of one text in reading another.

One of the pleasures that audiences experience in the consumption of media texts is the joy of recognition. One form of this pleasure comes in recognising the reference in one media text to other media texts. This process of referencing is called intertextuality.

Hall's Theory of encoding and decoding is a theory of Reception Theory developed by Stuart Hall.

According to the theory, audiences can have three different reactions to a media text, whether it is a film, documentary or newspaper:

Dominant, or Preferred, Reading - how the director/creator wants the audience to view the media text;

Opposition Reading - when the audience rejects the preferred reading, and creates their own meaning of the text;

Negotiated Reading - a compromise between the dominant and opposition readings, where the audience accepts parts of the director's views, but has their own views on parts as well.